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- > suggested that it could be fun to change the sky texture, depending on the
- > local clock. This is really good, but would it be possible to change the
- > direction the light come from, so that it could agree, with the sun and/or
- > moon location ? I agree, this is a detail, but I think it's really important
- > for the realism of outdoor scenes... And perhaps we should think about some
-
- Hmm... In that case the texture direction and textures for different
- times should be stored somewhere. If the sky would be cloudy, the
- direction of the light wouldn't show, just the overall lightness.
- Besides, that wouldn't need additional textures for different times,
- just changing the palette of an existing texture.
-
-
- > -Real simulation of the sun and moon location in the sky,
- > depending on the date and hour. That way, there will really be eclipses...
-
- I wonder how much that would slow down the Mood... I think it better
- to concentrate on speeding it instead of slowing <g>. Maybe the sky
- could be seen at the start of the level/game so that the player gets
- into 'Mood'? :)
-
-
- - Eero
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